Upbge 0.2.6
A downloadable Blender + Game Engine for Windows
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Upbge-0.2.6 is Game Making Software
Made using RanGE-1.0
Blender-2.79.7
Helpful stuff added:
Python tool tips and Icons
Logic-Nodes add-on: good for fast prototypes.
Easy-Online v2 add-on
Blender - languages translator for the menu (a lot of game logic words do not translate)
Game Engine Change's:
Object Activity Culling Now Also Does Render, Separate From Visibility and at a super low cost.
Armatures now work with activity culling, Armature looks at all child objects.
Better Frame Rate Timings, As long as there's free time even if the frame runs over it can be fixed in the next frame, The frame after that will be back on time.
works like so 60, 60, 60, 55, 65, 60, 60, 60
Read only Bool true if object is culled by Activity Culling->Physics + Logic + Render:
object.culledPhysics
Object Animation Half Rate python code:
object.setHalfAnimations(1)
(x, y , z) python turn-to code:
object.getTurnTo(other_object or point)
gets objects local x, y, z off-set to the other object.
Use like so:
Z = ob.getTurnTo(bge.player_1).x
ob.applyRotation((0.0, 0.0, -Z), True)
logic.setUseRestrictAnimations(True)
logic.getUseRestrictAnimations()
logic.setLogicScale(1.0)
logic.getLogicScale()
logic.setPhysicsScale(1.0)
logic.getPhysicsScale()
logic.setAnimationsScale(1.0)
logic.getAnimationsScale()
To use turn off use easy frame scale mode.
logic.getRenderRate()
logic.setRenderRate(60.0)
logic.getAnimationRate()
logic.setAnimationRate(60.0)
---
- Minimum:
- OS: Windows x64 systems that support Python-3.7.17
- OpenGL 2.1 and above, with recent
- graphics driver
- Recommended:
- OS: Windows 10 x64
- Processor: i3-2100 3.10 GHz
- GPU: GT 1030 │ 2 GB VRAM
- RAM: 6 GB
- OpenGL: 3.2
---Blender-2.79 Discord Server---
Retro Game Engine Development
A server for help with Upbge 0.2.6
Tutorials and more info
Wolf Game Starter Kit
License:
Blender RanGE and UPBGE are licensed under the GNU GPL 2.0, but that doesn't mean you can't commercialize your game. Here's how you can navigate the GPL license to commercialize a game made with UPBGE:
Your Game's Assets & Content: All the assets you create, such as models, textures, sounds, and animations, are your property. The GPL does not affect them. You can license and sell them however you wish. Your Game's Code: The GPL concerns the distribution of the software's source code. If you distribute (sell or give away) a game that includes GPL software (like UPBGE), you must also provide the source code of that software. However, this does not mean you have to provide the source code of your game's logic or scripts. You can keep your game's logic (Python scripts) proprietary. It's a common practice to separate the game engine (which might be under GPL) from the game's proprietary logic.
Distributing Your Game: When you distribute your game, you're essentially distributing a copy of UPBGE (the game engine) along with your game's assets and logic. You must provide or offer the source code of UPBGE (or any modifications you made to it) to anyone who gets a copy of your game. This is a requirement of the GPL.
However, as mentioned earlier, you don't have to provide the source code for your game's logic or assets.
Using a Separate Game Launcher: One way to further separate your game from the GPL'd engine is to use a separate proprietary game launcher. This launcher can handle things like updates, DLCs, and user authentication. The launcher then starts the game (which includes the GPL'd engine) as a separate process
IF you make changes to the engine or Blender itself you must release those changes but your game scripts aren’t subject to the GPL license
More Blender Game Engines:
https://rangeengine.tech
https://upbge.org/#/
Updated | 5 days ago |
Status | In development |
Category | Tool |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Kitsuy |
Tags | blender279, blender-game, game-making, indie-game-dev, languages |
Download
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Click download now to get access to the following files:
UPBGE026014a.7z 92 MB
UPBGE-0.2.6014.7z 94 MB
UPBGE-0.2.6013_no_cycles.7z 77 MB
UPBGE-0.2.6012d_has_small_bug.7z 85 MB
UPBGE-0.2.6012c.7z 80 MB
UPBGE-0.2.6012b_has_bug_with_skin_culling.7z 83 MB
UPBGE-0.2.6012a.7z 82 MB
UPBGE-0.2.6012.7z 82 MB
Upbge-0.2.6011.7z 81 MB
Upbge-0.2.6010a.7z 82 MB
Upbge-0.2.6010.7z 82 MB
Upbge-0.2.6009.7z 80 MB
Upbge-0.2.6008.7z 81 MB
Upbge-0.2.6007.7z 81 MB
RanGE_1.4.1_Kits_mod.7z 82 MB
Upbge-0.2.6007_no_cycles_languages_add-ons.7z 52 MB
UPBGE2.6009source_4-19-2024-6-38pm.7z 47 MB
UPBGE2.6008source_4-11-2024-2-42pm.7z 47 MB
UPBGE2.6007source_4-8-2024-7-28pm.7z 47 MB
RangeEngine1.4.1_source_1-12-2024.7z 39 MB
UPBGE2.6010source_5-10-2024-1-38pm.7z 53 MB
UPBGE2.6010a_source_5-19-2024-3-05pm.7z 48 MB
UPBGE2.6011source_6-29-2024-2-00pm.7z 49 MB
python-3.7.17_lib_for_Cmake.7z 31 MB
UPBGE2.6012source_8-5-2024-7-20pm.7z 47 MB
UPBGE2.6012a_source_8-6-2024-6-48pm.7z 47 MB
UPBGE2.6012b_source_8-10-2024-5-12am.7z 47 MB
UPBGE2.6012c_source_8-26-2024-7-21pm.7z 47 MB
UPBGE2.6source_9-11-2024-5-36pm.7z 52 MB
UPBGE2.6source_9-19-2024-3-19am.7z 54 MB
UPBGE2.6014source_9-29-2024-11-41pm.7z 51 MB
UPBGE2.6014asource_11-2-2024-7-36am_Main.7z 51 MB