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Upbge-0.2.6 is Game Making Software

Made form RanGE-1.0


Added so far:

Python tool tips and Icons

Logic-Nodes add-on: good for fast prototypes.

Easy-Online v2 add-on

Blender - languages translator for the menu (a lot of game logic words do not translate)

low physics mode in object physics culling: I have this on my NPC hit boxes, with slow parent set at 3 on the rig(bones) object.

if set: turns physics and logic on or off every logic frame.

Added (x, y , z) python turn-to code:

object.getTurnTo(other_object or point)

gets objects local x, y, z off-set to the other object.

Use like so:

Z = ob.getTurnTo(bge.player_1).x

ob.applyRotation((0.0, 0.0, -Z), True)

Added culledphysics boolen for physics culling:

use like so: 

if own.culledphysics!=Ture:do-stuff

Added real time physics.

Added auto frame rate fix.

Added:

logic.setUseRestrictAnimations(True)

 logic.getUseRestrictAnimations()

Added:

logic.setLogicScale(1.0)

logic.getLogicScale()

logic.setPhysicsScale(1.0)

logic.getPhysicsScale()

logic.setAnimationsScale(1.0)

logic.getAnimationsScale()

To use turn off use easy frame scale mode.

---

  • Minimum:
  • OS: Windows x64 systems that support Python-3.7.17
  • OpenGL 2.1 and above, with recent
  • graphics drive
  • uses OpenGL 3.2 compatibility profile
  • Recommended:
  • OS: Windows 10 x64
  • Processor: i3-2100 3.10 GHz
  • GPU: GT 1030 │ 2 GB VRAM
  • RAM: 4 GB
  • OpenGL: 3.2

---Upbge-0.2.6 Discord Server---

Retro Game Engine Development

A server for help with Upbge-0.2.6. 

License:

Blender RanGE and UPBGE are licensed under the GNU GPL 2.0, but that doesn't mean you can't commercialize your game. Here's how you can navigate the GPL license to commercialize a game made with UPBGE:

Your Game's Assets & Content: All the assets you create, such as models, textures, sounds, and animations, are your property. The GPL does not affect them. You can license and sell them however you wish. Your Game's Code: The GPL concerns the distribution of the software's source code. If you distribute (sell or give away) a game that includes GPL software (like UPBGE), you must also provide the source code of that software. However, this does not mean you have to provide the source code of your game's logic or scripts. You can keep your game's logic (Python scripts) proprietary. It's a common practice to separate the game engine (which might be under GPL) from the game's proprietary logic.

Distributing Your Game: When you distribute your game, you're essentially distributing a copy of UPBGE (the game engine) along with your game's assets and logic. You must provide or offer the source code of UPBGE (or any modifications you made to it) to anyone who gets a copy of your game. This is a requirement of the GPL.

However, as mentioned earlier, you don't have to provide the source code for your game's logic or assets.

Using a Separate Game Launcher: One way to further separate your game from the GPL'd engine is to use a separate proprietary game launcher. This launcher can handle things like updates, DLCs, and user authentication. The launcher then starts the game (which includes the GPL'd engine) as a separate process

IF you make changes to the engine or Blender itself you must release those changes but your game scripts aren’t subject to the GPL license

More Blender Game Engines:

 https://rangeengine.tech

 https://upbge.org/#/ 

Updated 14 days ago
StatusIn development
CategoryTool
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorKitsuyStudio
Tagsblender279, blender-game, game-making, indie-game-dev, languages

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Click download now to get access to the following files:

Upbge-0.2.6009.7z 80 MB
Upbge-0.2.6008.7z 81 MB
Upbge-0.2.6007.7z 81 MB
RanGE_1.4.1_Kits_mod.7z 82 MB
Upbge-0.2.6007_no_cycles_languages_add-ons.7z 52 MB
UPBGE2.6009source_4-19-2024-6-38pm.7z 47 MB
UPBGE2.6008source_4-11-2024-2-42pm.7z 47 MB
UPBGE2.6007source_4-8-2024-7-28pm.7z 47 MB
RangeEngine1.4.1_source_1-12-2024.7z 39 MB